Author Archives: shinyelectricbluetiger
Do yourself a favor and don’t play it. Please. Don’t. Ever.
Oh and also Noxid Story’s not dead I HAVE A LIFE, YOU KNOW
So for the past few days I have been livestreaming a bunch of random stuff. at first, I livestreamed Rokko Chan for some people on #curlybrace, and later a game called SoulFu (note: If you hear a bunch of HEEEYYYYY’s anywhere on teh CSTSF, that’s where it’s from). At first, I livestreamed through twitch.tv, but unfortunately, the random stuttering was absolute bullshit, and later left that. On a good note, made this, which was pretty fun to make in general. I love the Mega Manz, and playing this game was just awesome for me. Plus, I met some people who were pretty cool also.
Right now I am livestreaming through Livestream, which is great because the Livestream Procaster probably has more features than the free version of XSplit (not to mention, Procaster is free also), plus Livestream doesn’t have any random stuttering. Unless Livestream gives me some random bullshit (not to mention, I have had some freezing last night, but that might just be my computer), I plan to use that from now on.
I am proud to release my first mod: Noxid’s Story.
Get it here NOW! http://www.cavestory.org/forums/index.php?/topic/4055-noxids-story/
So I it isn’t evident enough from my title, I’m making a new mod. I have no idea what it’s going to be named yet, but it will be about the beloved CSTSF moderator Noxid and his quest to ban all of the goblins and spambots that are invading the forums in a spammy fashion. Satisfied, yes? It is being worked in right now, but I don’t really want to spoil anything on here right now until everything’s done.
I don’t really like giving out release dates that much, because life is just too unexpected, but I am hoping/striving for a release date on April 1st, 2012.
But, if you do want to know where I’m at now, I’ll jut give a general idea without spoilers:
I am almost done with all of the new graphics, tilesets, etc, but I have not completed 1 map yet. I’m almost done with one, but that needs some polishing and finishing. I plan to have about 6 new medium sized maps total. 3 chapters will be included: The Goblin Village, The Spambots’ Lair, and The Halls of Hell (pending name). Two new maps per chapter, with a mini boss in the first and a bigger boss at the third. Since I am terrible at putting bosses in with TSC, I will constructing the levels from their maps (goblin village igor boss map will be based off of egg corridor, curly-themed boss based off of Curly’s map, etc.)
Tl;dr stage 1 -> mini boss -> stage 2 -> Boss stage
And yeah, the other mod that I was working on has been shamelessly abandoned for at least 5 months, so yeah. I’m still keeping the mod’s mychar.pbm though because I really did like that. Also, as goofy the walking animation looked, it could use some touching up.
For the past three days, I have been working to make a lossless version of the Cave Story Beta soundtrack.
The only thing I did not like was that the org2xm conversion did not keep all of the sounds that I wanted, and that the looping is slightly off in some places.
So, yeah. Here it is.
I suppose I could do the review part now, because I don’t really have anything else to do.
What I was playing:
Call of Duty 3: This game dulled me to a point to where I never want to play it again. gameplay was dull, weapons were dull, an the level design was uninspired. People have told me that this is one of their favorite game from the franchise, so I guess I’m never buying any of those games anymore. 2/10
Zelda II: All I can say is this: Stop bitching about the difficulty, and play this game. It’s not as hard as people say. As for placement in a top ten list, I would place it around 3rd or 4th place. 9/10
Epic Mickey: The main problem that most people had with this game is the camera angles. I, myself, did not have a problem with that. It’s a pretty solid 3D platformer, and is really well done in general. Very charming.8.5/10
Right now, I felt like re-playing Paper Mario and the Thousand Year Door, mainly because that was one of my favorite games as a child.
Oh yeah. One more thing. I’m beta testing Cave Story+ right now, so I won’t have a lot of time to do what I was doing before.
First of all, I want to state how I will be modding in my free time:
My mod will be created/worked on WHEN I FEEL LIKE IT. I will add more to the mod overtime to allow it to blossom.
As for a release date, I will post it when it’s done. It will have one to three stories and have more as time progresses. The final version will be called a Final Version when I feel that I have accomplished something to my likings.
Also, Noxid’s new Cave Story engine reminded me of something that I almost forgot to mention (not the actual engine, but some little mistake in the script when I play tested it last night). My last idea was to have a textbox show the text while the game was actually running. For example, if there was a mysterious voice going on (either in the cave or in the protagonist’s mind) while he/she was fighting monsters in the cave, I would put in the textbox and leave the <KEY command out of the script.
Other than that, I have nothing.
Edit: One last thing. This blog will be updated irregularly. One week I could update on a Monday and the other week I could update on a Wednesday. Sometimes I could have a week when I would not update at all. It doesn’t really matter to me in that case.
I finally have an idea on what I could do on this blog. Random stuff! (But mostly reviews)For example, one day I could be talking about how awesome AltimaMantoid is as an LP’er and the next day I could be looking at a video game. Other than that, I don’t know what else to do…
Oh yeah, I’m thinking of modifying Cave Story. I had some pretty basic that haven’t been implemented yet, so I could do that.
Here are the basic ideas:
1) There will be a linear path with some branching off into more complex territories. I am thinking of having the first update to have one-three linear paths, an have more as time progresss.
2) A checkpoint system. I modified the save script to instantly save the game, view “Checkpoint” wait for the player to press a button, and then continue with the game. Why an I doing this? Take a look at Epic Mickey; the game is very liberal with checkpoints, but that’s not the point (no pun intended). If you make a choice, the game saves, and there’s no turning back. That’s what I want to do. If you start a story, you shouldn’t have the option to look back on what you wanted to get. It’s too late to do so.
Right now, I have ~3-4 maps done right now. All but one is fully scripted, and I intend to have Igor as the first boss.
As for story, I have no clue. Right now, I testing out what those two elements can do.