Category Archives: Random Stuff

Livestreaming and other shenanigains

So for the past few days I have been livestreaming a bunch of random stuff. at first, I livestreamed Rokko Chan for some people on #curlybrace, and later a game called SoulFu (note: If you hear a bunch of HEEEYYYYY’s anywhere on teh CSTSF, that’s where it’s from). At first, I livestreamed through, but unfortunately, the random stuttering was absolute bullshit, and later left that. On a good note, made this, which was pretty fun to make in general. I love the Mega Manz, and playing this game was just awesome for me. Plus, I met some people who were pretty cool also.

Right now I am livestreaming through Livestream, which is great because the Livestream Procaster probably has more features than the free version of XSplit (not to mention, Procaster is free also), plus Livestream doesn’t have any random stuttering. Unless Livestream gives me some random bullshit (not to mention, I have had some freezing last night, but that might just be my computer), I plan to use that from now on.

I know what to do now!

I finally have an idea on what I could do on this blog. Random stuff! (But mostly reviews)For example, one day I could be talking about how awesome AltimaMantoid is as an LP’er and the next day I could be looking at a video game. Other than that, I don’t know what else to do…

Oh yeah, I’m thinking of modifying Cave Story. I had some pretty basic that haven’t been implemented yet, so I could do that.

Here are the basic ideas:

1) There will be a linear path with some branching off into more complex territories. I am thinking of having the first update to have one-three linear paths, an have more as time progresss.

2) A checkpoint system. I modified the save script to instantly save the game, view “Checkpoint” wait for the player to press a button, and then continue with the game. Why an I doing this? Take a look at Epic Mickey; the game is very liberal with checkpoints, but that’s not the point (no pun intended). If you make a choice, the game saves, and there’s no turning back. That’s what I want to do. If you start a story, you shouldn’t have the option to look back on what you wanted to get. It’s too late to do so.

Right now, I have ~3-4 maps done right now. All but one is fully scripted, and  I intend to have Igor as the first boss.

As for story, I have no clue. Right now, I testing out what those two elements can do.